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Spore game graphics12/29/2023 ![]() One perfect example of this being a Third person shooter called Gears of War. ![]() They balanced it out almost perfectly, creating a comfortable environment for the player, and not a "do this, do that" one like many games nowadays seem to do. I personally like the fact that Maxis did not give the player too much power. Beginning as a cell, making your way onto land, to building a civilization, and exploring space, this game has it all. The gameplay of Spore is nothing less than amazing. As Maxis themselves have said, this is a "god game". I easily topped at least 6 hours of consecutive gameplay on the day of release. It's experimental and enormous and it keeps you wanting more. Personally, I love this new type of game. If successful, Maxis would have created a new type of game, an evolution process game type. Maxis took the risk of producing a game without an existing "genre" and selling it to its many fans. ![]() One of the things that stood out for me was the unique genre of the game. This is definitely the 5 course meal the gaming universe and I been longing for. Finally, there is a game on the market that can relieve my hunger for gameplay, quench my thirst with massive storyline, and fulfill my dessert delights with a side of superb graphics, all in one diabolic combo. There is but one other word in the English language that can be used to describe this revolutionary work of art, this word being epic. From 2D to 3D, you begin as a cell, the smallest form of primordial sludge and make your way from the pool of constantly growing life, onto land. This Fall 2008 we finally went back into the tide-pool with the release of Maxis' new game, Spore, after 3 long, hard years of waiting, and it was definitely well worth it.
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